Select one of the ages above and then see below for the buildings available in that age.
Each building will have a food and gold cost, its defense, its bonus to the overall defense of your units, the age it’s available in, the type of building it is and any special attributes associated with creating that building. |
| Building |
Food Cost |
Gold Cost |
Total Cost |
DEF Str. |
Def. Bonus |
Age |
Type |
Dark Age |
| Town Center |
600 |
400 |
1000 |
500 |
+20% |
1 |
Free-standing |
| Mine |
360 |
240 |
600 |
300 |
+20% |
1 |
Free-standing |
| Mill |
120 |
80 |
200 |
250 |
+20% |
1 |
Free-standing |
| Barracks |
360 |
240 |
600 |
300 |
+20% |
1 |
TC upgrade |
| Farms |
90 |
60 |
150 |
100 |
+10% |
1 |
Mill upgrade |
| Stables |
360 |
240 |
600 |
300 |
+20% |
1 |
TC upgrade |
Feudal Age |
| Archery Range |
360 |
240 |
600 |
300 |
+20% |
2 |
TC upgrade |
| Blacksmith |
360 |
240 |
600 |
300 |
+20% |
2 |
TC upgrade |
| Market |
360 |
240 |
600 |
300 |
+20% |
2 |
TC upgrade |
| Tower |
225 |
150 |
375 |
300 |
+40% |
2 |
TC upgrade |
Castle Age |
| Siege Workshop |
450 |
300 |
750 |
300 |
+20% |
3 |
TC upgrade |
| Church |
450 |
300 |
750 |
300 |
+20% |
3 |
TC upgrade |
| Castles |
900 |
600 |
1500 |
750 |
+40% |
3 |
Free-standing, 2x2 |
| University |
450 |
300 |
750 |
300 |
+20% |
3 |
TC upgrade |
Imperial Age |
| Wonders |
3000 |
2000 |
5000 |
1500 |
+20% |
4 |
Free-standing, 2x2 |
|